Sharecare has made another acquisition, buying virtual reality company BioLucid for an undisclosed amount. BioLucid's technology, which uses virtual tours of the body to educate patients, will be incorporated into Sharecare's growing stable of patient engagement tools, but the company will also continue to operate out of its Sarasota, Florida office under the name "Sharecare Reality Lab".
“Visual...
Eye-tracking and gesture sensors are set to mark the next stage of innovation in machine design, according to new data from ABI Research. Just like touchscreens took over where the hand-controlled PC mouse left off, sensor technology is will change the way people interact with machines and systems. Bolstered by the ability to integrate with smartphone and tablet sensors, ABI forecasts the...
The Stanford University School of Medicine and the Stanford Virtual Human Interaction Lab will collaborate on a small clinical trial investigating the possibilities for virtual reality in treating conversion disorder. Participants will use special software developed by the VHIL, combined with the Oculus Rift, to inhabit a virtual avatar body.
Conversion disorder, also known as functional...
MindMaze, a Swiss company that uses virtual reality to help stroke victims through their recovery, has raised $100 million in funding to bring its product to the United States. The Hinduja Group, a global conglomerate that has invested since the company's early stages, led the round.
The company's software uses optical motion tracking, similar in form factor to the Microsoft Kinect. For stroke...
How can digital and mobile technology transform the stationary bike experience to make it more like riding an actual bike? This is a question that a handful of digital health startups have tried to address recently, but London-based Zwift has a new approach: a stationary bike MMO, or massively multiplayer online game.
According to a report in the Wall Street Journal Digits blog, the company is ...